Tag Archives: gamedev

Derange #2: Tools of the Apocalypse

Welcome back to the Derange devblog, horror fans. It’s been quite a while since my last update (organising a wedding and then getting married has a way of eating up my spare time, it seems) but I’m finally back, bearing … Continue reading

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Heroes of Legionwood Devblog #6: The Phantom Pain

Hey everyone. It’s Devblog time again! It’s been a while since I’ve posted a development update for Heroes of Legionwood, basically because I’ve gotten stuck right into the next installment and there isn’t really a whole lot that’s different on … Continue reading

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Heroes of Legionwood Devblog # 5: Beta Testing/Release Dates

Greetings once again, adventurers. It’s been a pretty big week so far for Heroes of Legionwood. As of this Monday, Act 1 began pre-release beta testing and – save for some last minute bug fixes and additional polish – is … Continue reading

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Heroes of Legionwood Devblog #4: Choices and Consequences

Choices and Consequences (or, as some hardcore RPG gamers refer to it, “C&C”) – the ability for a game to change in response to a player’s decisions. It’s something that’s bandied about quite a lot among players of Western RPGs, … Continue reading

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Heroes of Legionwood Devblog #3: Episodic Content

So… with Heroes of Legionwood progressing at a nice rate, and release day drawing ever nearer, it’s time to explain something that has been on many people’s minds. You should have noticed by now that the game’s official title is … Continue reading

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Heroes of Legionwood Devblog #2: Dialogue and Role Playing

In my last development update, I outlined some of the ways in which I’m bringing Western RPG elements into Heroes of Legionwood. One of the most important of these elements — and one that seems to be the most contentious … Continue reading

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Heroes of Legionwood Devblog#1: New Beginnings

Originally posted here. — Hey, look at that – it’s 2015 already! The holiday season is finally starting to wind down and, being all partied out, I’m buckling down to resume development on Legionwood 3. So, what’s new? The first … Continue reading

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Mythos Director’s Cut DLC now available!

Hi all. The free Director’s Cut DLC for Mythos: The Beginning will soon be live on Steam, adding a number of player requested features and general polishes to the game. This huge update includes the following additions: Two new mid-game … Continue reading

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Legionwood 2 Bardsong DLC released!

Greetings, adventurers! The Legionwood 2 Bardsong DLC went live last week, adding a sizable chunk of new stuff to the game. This brand new free DLC adds a new optional dungeon, the Ancient Ziggurat, and implements the much requested Bard … Continue reading

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The Horror Has Arrived!

I told you it was coming. I told you, but you didn’t believe me. Now it’s here, and you have to answer for your ignorance. It’s waiting for you, lurking in the darkness, and you have no idea what you’re … Continue reading

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