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Tag Archives: compromise
Heroes of Legionwood Devblog #6: The Phantom Pain
Hey everyone. It’s Devblog time again! It’s been a while since I’ve posted a development update for Heroes of Legionwood, basically because I’ve gotten stuck right into the next installment and there isn’t really a whole lot that’s different on … Continue reading
The Art of Compromise
Sometimes, you’ve got to make sacrifices. Like most creative pursuits, both writing and game development are built around the art of compromise. As a creator who doesn’t really follow a strict plan for my projects, I’ve found that the vast … Continue reading
Posted in Games, Writing
Tagged compromise, horror games, planning, writing, writing tips
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