Category Archives: Writing

Heroes of Legionwood #8: Quest structure and focus

Hello there, heroes. Development of Episode 3, End of Days, is coming along smoothly, so I thought I’d treat you all to a series of dev blogs detailing several of the game’s features and plot elements. In terms of design … Continue reading

Posted in Games, Writing

Heroes of Legionwood Devblog #4: Choices and Consequences

Choices and Consequences (or, as some hardcore RPG gamers refer to it, “C&C”) – the ability for a game to change in response to a player’s decisions. It’s something that’s bandied about quite a lot among players of Western RPGs, … Continue reading

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Pretty Birds [Short Story]

Get ready, folks. It’s been quite a while since I’ve posted any of my writing on this blog, and this particular story’s not for the faint of heart. This is Pretty Birds, a semi-literary horror/crime story that I completed as … Continue reading

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Five (Good) Ways to Generate Horror Story Ideas

Some time last week, I read and Tweeted about a blog post called 10 Tips for Generating Killer Science Fiction Story Ideas. It’s a pretty good list of helpful tips, and I myself am guilty of using a few (or … Continue reading

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Creating Character Arcs

Here’s something that a creative writing professor once told me: stories are all about the same thing. As someone who reads, writes and reviews, and also as someone who spends a lot of time playing amateur RPG Maker games, I’ve … Continue reading

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The Art of Compromise

Sometimes, you’ve got to make sacrifices. Like most creative pursuits, both writing and game development are built around the art of compromise. As a creator who doesn’t really follow a strict plan for my projects, I’ve found that the vast … Continue reading

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What makes a horror game?

Horror games… Like them or loathe them, they are becoming even more popular by the month, and for good reason; if done well, if actually made scary, they can become instant classics, taking the player on a journey through emotion … Continue reading

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