Tag Archives: games

Heroes of Legionwood Devblog #3: Episodic Content

So… with Heroes of Legionwood progressing at a nice rate, and release day drawing ever nearer, it’s time to explain something that has been on many people’s minds. You should have noticed by now that the game’s official title is … Continue reading

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Heroes of Legionwood Devblog#1: New Beginnings

Originally posted here. — Hey, look at that – it’s 2015 already! The holiday season is finally starting to wind down and, being all partied out, I’m buckling down to resume development on Legionwood 3. So, what’s new? The first … Continue reading

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The Horror Has Arrived!

I told you it was coming. I told you, but you didn’t believe me. Now it’s here, and you have to answer for your ignorance. It’s waiting for you, lurking in the darkness, and you have no idea what you’re … Continue reading

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Mythos Update #4: Final Touches

Well, horror fans, this is it. The last Mythos development update. After a nearly four month long development cycle, the game is finally nearing completion. Pending some last bits of polish here and there, and another short round of testing, … Continue reading

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The Walking Dead Game: Season Two [Review]

So, as any zombie aficionado should know, the final episode of Telltale Games’ The Walking Dead: Season Two came out earlier this week. Way back in 2012, I positively reviewed the previous season and its 400 Days DLC, so you can … Continue reading

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Mythos Update #3: Beta Testing

It’s beta testing time! That’s right folks, Mythos: The Beginning is now basically complete and all that remains before release is to test it. The number of people who volunteered to be beta testers is simply amazing: when I put … Continue reading

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Mythos Update #2: Length and Progression

It’s time for the second Mythos: The Beginning update! As of this week, I’ve reached two important milestones in Mythos: The Beginning‘s development. Firstly, last Monday marks one month since beginning work on the game for the Indie Game Making … Continue reading

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Mythos Update #1: Difficulty Settings

Well, it’s been about a week since the public demo of Mythos: The Beginning went online, and in that time I’ve received from pretty good feedback on which direction the game should take. A hot topic that’s been brought up … Continue reading

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One Night Walkthrough

If there’s one thing you can always count on my email inbox to be full of, it’s SOS messages from people who are hopelessly stuck in the One Night games. With that in mind, I thought I’d do something about it and … Continue reading

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Legionwood Beta 4.0 Update

Look, it’s a game development update! As of this week, I’ve pretty much wrapped up development of the Beta 4.0 release of Legionwood 2, having completed all of the remaining content in Act II, and now all that remains is a … Continue reading

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