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Category Archives: Games
Legionwood Beta 4.0 Update
Look, it’s a game development update! As of this week, I’ve pretty much wrapped up development of the Beta 4.0 release of Legionwood 2, having completed all of the remaining content in Act II, and now all that remains is a … Continue reading
Legionwood 2 resuming development!
So, it’s been a while since I’ve given any time to my other hobby: game development. Well, Legionwood 2 has been sitting on my hard drive abandoned while I’ve been focusing on the release of my book, and it’s been mocking … Continue reading
The Ravenwood Horror [Review]
Hey, guess what, everyone? It’s that time again — you know, when I go and review indie horror games from the internet. With the release of Sun Bleached Winter out of the way (for now — paperbacks are on sale next week), … Continue reading
Legionwood 2 on hiatus (for now) + updates
So. Here we are. Nearing the end of 2012, and no Beta 4.o for Legionwood 2 yet. I guess that means it’s time I gave everyone a quick update on the game’s progress since the last release. It’s kind of … Continue reading
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Legionwood 2 Beta 3.0 Released!
The third public release of Legionwood 2: Rise of the Eternal’s Realm, Beta Build 3.0 is now online and ready to download. This major update includes the first half of Chapter 2: Aftermath and Alliance, adding around 2 hours of new content, … Continue reading
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One Night: Full Circle build 5.3 Update
Hello again, horror fans! This quick blog post is just to let you know that a new version of my survival horror adventure game One Night: Full Circle (Build 5.3) is now online, adding a few much-needed updates to the … Continue reading
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Schuld [Review]
Well, it’s that time again, folks. The time where I search the internet for an obscure horror game with which to test my character. Considering I’ve been doing a lot of reviews lately, and that the last couple reviews were … Continue reading
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Tagged gaming, horror game, logic puzzles, psychological horror, reviews, rpg maker
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The Art of Compromise
Sometimes, you’ve got to make sacrifices. Like most creative pursuits, both writing and game development are built around the art of compromise. As a creator who doesn’t really follow a strict plan for my projects, I’ve found that the vast … Continue reading
Posted in Games, Writing
Tagged compromise, horror games, planning, writing, writing tips
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Ao Oni [Review]
It’s no great secret that I love the horror genre. I watch horror movies. I read horror stories (and I write them, too). Most relevant to this blog post, though, I play horror video games. I love being scared (provided … Continue reading
The Walking Dead: The Game [Review]
Note: This review was written when only the first two episodes of the game were available. However, the later episodes don’t really change up the game that much, so please consider my sentiments in this review to apply to the completed … Continue reading