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Category Archives: Games
Heroes of Legionwood #9: Overhauled Talents
Hello again heroes. This update is kind of a devblog and patch notes in one as it’s time to go into detail about Episode 3’s overhauled Talents system – something we’re also porting back into Episodes 1 and 2 with … Continue reading
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Heroes of Legionwood #8: Quest structure and focus
Hello there, heroes. Development of Episode 3, End of Days, is coming along smoothly, so I thought I’d treat you all to a series of dev blogs detailing several of the game’s features and plot elements. In terms of design … Continue reading
Heroes of Legionwood Devblog #6: The Phantom Pain
Hey everyone. It’s Devblog time again! It’s been a while since I’ve posted a development update for Heroes of Legionwood, basically because I’ve gotten stuck right into the next installment and there isn’t really a whole lot that’s different on … Continue reading
ICY [Review]
Another week, another RPG. I just can’t seem to get enough of them at the moment. Anyway, the latest game to grab my attention is ICY, a text based adventure set in a frozen cold Ice Age. My verdict: it’s … Continue reading
Expeditions: Conquistador [Review]
This month I was busy playing Expeditions: Conquistador, a strategy RPG set in the 16th century where you play as (of course) a Spanish conquistador plundering the New World. It’s a truly intriguing RPG with an interesting setting and choices … Continue reading
Dead State [Review]
I have mixed feelings about Kickstarter RPGs. Sometimes, as was the case with Wasteland 2 and Shadowrun Returns, crowd funded development is a great way to get old-school inspired games into a market where they normally wouldn’t do very well. … Continue reading
Heroes of Legionwood Devblog #4: Choices and Consequences
Choices and Consequences (or, as some hardcore RPG gamers refer to it, “C&C”) – the ability for a game to change in response to a player’s decisions. It’s something that’s bandied about quite a lot among players of Western RPGs, … Continue reading
Heroes of Legionwood Devblog #3: Episodic Content
So… with Heroes of Legionwood progressing at a nice rate, and release day drawing ever nearer, it’s time to explain something that has been on many people’s minds. You should have noticed by now that the game’s official title is … Continue reading
Heroes of Legionwood Devblog #2: Dialogue and Role Playing
In my last development update, I outlined some of the ways in which I’m bringing Western RPG elements into Heroes of Legionwood. One of the most important of these elements — and one that seems to be the most contentious … Continue reading
Heroes of Legionwood Devblog#1: New Beginnings
Originally posted here. — Hey, look at that – it’s 2015 already! The holiday season is finally starting to wind down and, being all partied out, I’m buckling down to resume development on Legionwood 3. So, what’s new? The first … Continue reading