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Tag Archives: gamedev
Mythos Update #4: Final Touches
Well, horror fans, this is it. The last Mythos development update. After a nearly four month long development cycle, the game is finally nearing completion. Pending some last bits of polish here and there, and another short round of testing, … Continue reading
Mythos Update #3: Beta Testing
It’s beta testing time! That’s right folks, Mythos: The Beginning is now basically complete and all that remains before release is to test it. The number of people who volunteered to be beta testers is simply amazing: when I put … Continue reading
Mythos Update #2: Length and Progression
It’s time for the second Mythos: The Beginning update! As of this week, I’ve reached two important milestones in Mythos: The Beginning‘s development. Firstly, last Monday marks one month since beginning work on the game for the Indie Game Making … Continue reading
Mythos Update #1: Difficulty Settings
Well, it’s been about a week since the public demo of Mythos: The Beginning went online, and in that time I’ve received from pretty good feedback on which direction the game should take. A hot topic that’s been brought up … Continue reading
NaGaDeMo Conundrums…
Hot on the heels of the last update, I’ve been working on NaGaDeMo contest entry and I’m having a bit of a dilemma: what exactly do I want to do with this game? If I continued working on the game … Continue reading
Indie Game Making Contest 2014
Degica, the publisher of RPG Maker, are holding a game making contest to celebrate National Game Development Month. The rules are deceptively simple: spend a month making an hour long game in any genre — the winner gets a cosy … Continue reading
Release day for Legionwood 2!
The day everyone a small group of hardcore fans has been waiting for is here: after almost four years of development, the full version of Legionwood 2 has finally been released. As of this very moment, the game is available … Continue reading
Legionwood 2 Pre-Release stuff!
Hey everyone! It’s getting pretty close to launch day for Legionwood 2 (Feb 28) and so I thought I’d pop in and treat you all to a quick update. First of all, some of you may have noticed the name … Continue reading
Legionwood 2 full release incoming!
Ah, it almost brings a tear to my eye. After almost three years of development, the first “full version” build of Legionwood 2 has entered the beta testing phase, bringing a final commercial release ever so much closer. Some of … Continue reading
Legionwood DLC now available!
Wow, talk about not meeting deadlines, right? Some of you might remember that I annouced a Legionwood expansion pack, way back in late 2010. Although it ultimately ended up being cancelled due to hard drive failure, I managed to recover … Continue reading