Hey everyone! It’s getting pretty close to launch day for Legionwood 2 (Feb 28) and so I thought I’d pop in and treat you all to a quick update.
First of all, some of you may have noticed the name change — Legionwood 2: Volume One back to Legionwood 2 again. This is good news! It turns out that Legionwood 2‘s beta testing has been going so smoothly that I’ve had the time to add a host of new content to the game, including an extended final boss fight and the six different endings that were originally intended for “Volume Two”. Yes, you read right — Legionwood 2 will now be a full game upon release, including the entire story from start to finish (note that this doesn’t mean it’ll be very much longer; the new content simply wraps up the story and prevents the need for another game to follow things up).
Secondly, I’m currently in the process of finalising the game’s pricing and distribution. These details are subject to change, but it looks like the game will be retailing for $5.99 USD via digital download from the new Dark Gaia Studios website. A short while after release day (or perhaps even on release day depending on how fast submissions are processed) the game will also be available on Desura and other portals.
Payment options on release day will include credit card and Paypal. Payments for the game will be made through Plimus (the same distributor games like Aveyond use), which can process most online payment methods. For those who’d like to just try the game out, a DRM-restricted demo will be available. This demo will allow you to play the game for one hour, upon which you’ll be required to purchase a key to continue. In the meantime, there’s a demo without time restrictions that you can play, which ends after a specific cutscene.
And, well… that’s pretty much it for the update. Things are pretty chaotic at Dark Gaia Studios at the moment, and there’s still a bunch of stuff to do before February 28th. I’ll see you all then!