Author Archives: dgrixti

About dgrixti

Indie game developer and writer. Founder of Dark Gaia Studios and creator of Legionwood, One Night and Mythos: The Beginning.

Heroes of Legionwood #10: Final Touches

Hi everyone. So, this is it. Despite numerous delays and quite a few missed release dates, development of Episode 3: End of Days is in the home stretch. Beta testing has begun in earnest, and we’re busy adding the final … Continue reading

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Heroes of Legionwood #9: Overhauled Talents

Hello again heroes. This update is kind of a devblog and patch notes in one as it’s time to go into detail about Episode 3’s overhauled Talents system – something we’re also porting back into Episodes 1 and 2 with … Continue reading

Posted in Games

Heroes of Legionwood #8: Quest structure and focus

Hello there, heroes. Development of Episode 3, End of Days, is coming along smoothly, so I thought I’d treat you all to a series of dev blogs detailing several of the game’s features and plot elements. In terms of design … Continue reading

Posted in Games, Writing

The End is nigh!

Long time no see, adventurers! It’s been a while since we’ve posted an honest to goodness dev diary about Heroes of Legionwood, so we thought we’d just report in and let you guys know what’s going on with End of … Continue reading

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On the Edge of Madness

If you haven’t noticed, at Dark Gaia Studios we’ve been on a bit of a DLC binge lately. Back in June, we released the Combat Overhaul for Legionwood 1 on Steam, followed by a nice helping of engine upgrades in … Continue reading

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Heroes of Legionwood #7: Doing the Ending Justice

Well met, Legionwood fans! It’s been a busy couple of months here at Dark Gaia Studios. Early last month, I released the Definitive Edition of Legionwood 1 on Steam and followed it up with the Director’s Cut DLC for Legionwood … Continue reading

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Heroes of Legionwood Devblog #6: The Phantom Pain

Hey everyone. It’s Devblog time again! It’s been a while since I’ve posted a development update for Heroes of Legionwood, basically because I’ve gotten stuck right into the next installment and there isn’t really a whole lot that’s different on … Continue reading

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Calvino Noir [Review]

I seem to be on something of a Noir kick at the moment. After the fantastic first episode of Blues and Bullets, I decided to give Calvino Noir Limited’s stealth adventure game Calvino Noir (heh) a go. For a PC … Continue reading

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Blues and Bullets Episode One [Review]

So far, it seems the best thing about being a games journalist is that it gives me something to post on this blog aside from dev diaries (don’t worry – as I make headway into Act 2 Heroes of Legionwood, … Continue reading

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ICY [Review]

Another week, another RPG. I just can’t seem to get enough of them at the moment. Anyway, the latest game to grab my attention is ICY, a text based adventure set in a frozen cold Ice Age. My verdict: it’s … Continue reading

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