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Yearly Archives: 2012
The Ravenwood Horror [Review]
Hey, guess what, everyone? It’s that time again — you know, when I go and review indie horror games from the internet. With the release of Sun Bleached Winter out of the way (for now — paperbacks are on sale next week), … Continue reading
Legionwood 2 on hiatus (for now) + updates
So. Here we are. Nearing the end of 2012, and no Beta 4.o for Legionwood 2 yet. I guess that means it’s time I gave everyone a quick update on the game’s progress since the last release. It’s kind of … Continue reading
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Five (Good) Ways to Generate Horror Story Ideas
Some time last week, I read and Tweeted about a blog post called 10 Tips for Generating Killer Science Fiction Story Ideas. It’s a pretty good list of helpful tips, and I myself am guilty of using a few (or … Continue reading
Posted in Writing
Tagged horror, horror ideas, horror writers, writetip, writing, writing tips
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Legionwood 2 Beta 3.0 Released!
The third public release of Legionwood 2: Rise of the Eternal’s Realm, Beta Build 3.0 is now online and ready to download. This major update includes the first half of Chapter 2: Aftermath and Alliance, adding around 2 hours of new content, … Continue reading
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One Night: Full Circle build 5.3 Update
Hello again, horror fans! This quick blog post is just to let you know that a new version of my survival horror adventure game One Night: Full Circle (Build 5.3) is now online, adding a few much-needed updates to the … Continue reading
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Schuld [Review]
Well, it’s that time again, folks. The time where I search the internet for an obscure horror game with which to test my character. Considering I’ve been doing a lot of reviews lately, and that the last couple reviews were … Continue reading
Posted in Games
Tagged gaming, horror game, logic puzzles, psychological horror, reviews, rpg maker
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Creating Character Arcs
Here’s something that a creative writing professor once told me: stories are all about the same thing. As someone who reads, writes and reviews, and also as someone who spends a lot of time playing amateur RPG Maker games, I’ve … Continue reading
The Art of Compromise
Sometimes, you’ve got to make sacrifices. Like most creative pursuits, both writing and game development are built around the art of compromise. As a creator who doesn’t really follow a strict plan for my projects, I’ve found that the vast … Continue reading
Posted in Games, Writing
Tagged compromise, horror games, planning, writing, writing tips
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Ao Oni [Review]
It’s no great secret that I love the horror genre. I watch horror movies. I read horror stories (and I write them, too). Most relevant to this blog post, though, I play horror video games. I love being scared (provided … Continue reading
The Walking Dead: The Game [Review]
Note: This review was written when only the first two episodes of the game were available. However, the later episodes don’t really change up the game that much, so please consider my sentiments in this review to apply to the completed … Continue reading